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Other Characters:
 * Aris
 * Geyth. Witch Hunter.   Geyth will go on at great length, and in disturbing detail, about his exploits and his life back home.  He politely listens to what Indri has to say about the nature of good and evil (which doesn't seem all that important to Geyth), but he quietly disregards anything that goes against the teachings of Zarud, the priest who raised him as a boy.  Otherwise he'll hang around the group and try to help out where he can, as is his duty as a young warrior of what he sees as his temporary "tribe". And, of course, he's still trying to convert Stefano to the ways of Torm, or at least his interpretation of the ways of Torm

Others - may be players or NPCs?
 * Stefano
 * Keyleth
 * Bricu
 * The White Ninja
 * Emperor Ritter. The Company sent the Infiltrators from The Werewolf clans to gather info on him.  Probably working for, or possibly in the thrall of, the 13.  Took the reincarnated form of Victor von Dumas's previous love as a bride.
 * Quip
 * Kayleth
 * Snoot

Details of groups or organisations:
 * Horologists Guild, who sent the Company back in time and were part of vilifying the Company as Bad Company and making them Waterdeep's Most Wanted.
 * Thule Brotherhood Possibly in the thrall of the 13.
 * The Harpers. Spies, gatherers of information, Rangers, Bards.  The Silver Sabre Society.

Places
 * Vasa
 * Skullport is a sea port city in a massive cavern, with trade from the ships that arrive at the tidal docks.

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