Stiltskin Ribbons

Stiltskin Ribbons is a mathematician (mathemagician?), very adept at quickly calculating probabilities of how people might act or events might unfold. He can use this to give him a tactical advantage in a fight amongst other things. He is a member of the Intelligentsia.

The Company sent one of The Werewolf clans to capture him which they successfully did, and brought him back to a cave near the Werewolf lair, for the Company to interrogate. After attempting to kill him, the Company were assigned him as a liaison when Zeerith went to join the Intelligentsia.

Notable Abilities
He has Legendary Actions and Legendary saves. His ability to understand and manipulate probability means all attacks against him start off at a disadvantage. His abilities appear to not be magical but have similar effects. These include being able to cast an area effect Slow (save with disadvantage and a DC of 21(?), also possibly affecting new creatures that enter the area, and also apparently no successive save each round which the spell allows), and reflecting single target spells cast against him. These effects are particularly troublesome as they are not magic (it seems like you cannot dispel them) yet can be used to reflect magic. He is also able to teleport (dimension door equivalent?) when unconscious and dying. Perhaps more likely he was teleported out by others, though there was nothing we were aware of on him which could have allowed a link to target him, and is not equivalent to any known ability or spell.

He is able to detect the presence of the Soul Stones and know which ones they are.

Elder Brain Storming

 * As well as its normal game mechanics, Hex (Intelligence) may have a roleplay effect if his abilities are based on calculating formulae and probabilities, if he's still alive to fight again. This strategy may be useful again if others in the Intelligentsia (Philomena?) have similar abilities.

Related Quests
Old Acquaintances New Frenemies

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