Shadow Dragon



The Shadow Dragon is the leader of a group of spies and Master Assassin Monks, based in the Shadow Dragon Dojo in Shadowfell.

He trained Theodore Ranquest.

He has 4 daughters, who are adepts in the martial arts.

He just might be Indri's father...

Notable Abilities
Such a Dragon would have Legendary Actions and Legendary saves. Shadow Dragon abilities are as follows:


 * Damage Resistances. The dragon has resistance to necrotic damage.
 * Skill Proficiency: Stealth. The dragon's proficiency bonus is doubled for its Dexterity (Stealth) checks.
 * Living Shadow. While in dim light or darkness, the dragon has resistance to damage that isn't force, psychic, or radiant.
 * Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.
 * Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
 * New Action: Bite. If the dragon deals acid, cold, fire, lightning, or poison damage with its bite, change that damage type to necrotic.
 * New Action: Shadow Breath. Any damage-dealing breath weapon possessed by the dragon deals necrotic damage instead of its original damage type. A humanoid reduced to 0 hit points by this damage dies, and an undead shadow rises from its corpse and acts immediately after the dragon in the initiative count. The shadow is under the dragon's control.

Elder Brain Storming
Attacking such a creature would be a very difficult challenge. Given the conditions of the fight which Indri laid down, it looks like we'll initially be facing 4 additional dragons, as his daughters will be joining him.


 * When fighting it in its Dojo, it has immunity to all damage while the flames in the Dragon statues burn. Extinguishing these flames has to be the initial top priority.
 * Once the flames are extinguished, the Dragon statues will animate and join the combat.


 * Given it has resistance to most damage types while in dim light or darkness, it would be best for the majority of the party for it to be kept in bright light whenever possible. Options for bright light include:
 * Drumak's flaming club. Issues: if it's a flying Dragon, keeping Drumak in HTH range.
 * Leif Eldman's light options including Light (cantrip, 1hr, 20' radius), Daylight (3rd level, 1hr, 60' radius); both can be cast on objects which could be carried.
 * Given it would attack with disadvantage while in sunlight, it would be good to keep it in sunlight whenever possible. Options for sunlight include:
 * Sun blade (currently attuned by Cait, but could be attuned to by another)
 * Cait's spells: Sunbeam (6th level, concentration, 1 min)

As much as this may negatively affect Indri's ability to combat such a creature, basically halving all damage done to it to allow one party member to make best use of their particular abilities doesn't seem like a reasonable proposition.

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